glBegin(GL_QUADS); glTexCoord2f(0,0); glVertex3d(x_0,y_0,z_0); glTexCoord2f(1,0); glVertex3d(x_1,y_1,z_1); glTexCoord2f(0,1); glVertex3d(x_2,y_2,z_2); glTexCoord2f(1,1); glVertex3d(x_3,y_3,z_3); glEnd();