From Ohm

Programmable Pipeline

Programmable Pipeline:

Fixed per-vertex and per-fragment operations are replaced by programmable shaders.

Shaders have input registers and output registers (excerpt):

Vertex shader:

Fragment shader:

Retrieved from http://schorsch.efi.fh-nuernberg.de/roettger/index.php/MedicalVisualization/ProgrammablePipeline

Page last modified on November 06, 2014, at 12:34 PM