From Ohm
Recap: Vertex and fragment shaders are a programmable replacement for steps 2 and 6 of the fixed function pipeline.
Shaders have input registers and output registers (excerpt):
Vertex shader:
Fragment shader:
Retrieved from http://schorsch.efi.fh-nuernberg.de/roettger/index.php/MedicalVisualization/OpenGLVertexAndFragmentShaders
Page last modified on November 18, 2020, at 08:00 PM