From Ohm
The graphics hardware maintains a graphical state consisting of the actual projection matrices and the actual color and texturing of 3D objects to be rendered. The 3D objects are usually made up from 3D geometric primitives, the most common of which is the triangle mesh.
The geometric primitives are processed in the so called computer graphics pipeline. The tasks of the pipeline is to
The scheme above is called the fixed function pipeline.
Replacing Step 2 and 6 with a freely programmable vertex resp. fragment shader leads to the so called programmable pipeline.
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Page last modified on October 24, 2016, at 12:27 PM