From Ohm

Isofl├Ąchen Beleuchtung

Shading of the iso surface according to the Blinn Phong shading model: normal is the normalized gradient vector.

Note: Semi-transparent iso surfaces require a depth sort, opaque iso surfaces do not (due to occlusion test via Z-buffer)!

Retrieved from http://schorsch.efi.fh-nuernberg.de/roettger/index.php/MedicalVisualization/IsoSurfaceShading

Page last modified on December 02, 2013, at 10:52 AM