From Ohm

Flat Vs Smooth Shading

Flat shading uses one normal per surface patch. The normal is computed from the surface.

Bucky-FlatIso

Smooth shading uses one normal per vertex. The normal is computed from the gradient vector.

Bucky-SmoothIso

Surface Shaded Display compared to DVR:

Bucky-DVR

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Page last modified on November 15, 2013, at 12:27 PM