From Ohm

Procedural 3D Textures are defined by a procedural calculation of a continuous scalar function $f(x,y,z)$ (solid texture).

The most well-known and versatile procedural function is **Perlin Noise**.

blender.org

A wide variety of natural solid textures can be derived from Perlin Noise as basis function:

Retrieved from http://schorsch.efi.fh-nuernberg.de/roettger/index.php/MedicalVisualization/3DProceduralTextures

Page last modified on November 03, 2013, at 07:09 PM