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Procedural 3D Textures

Procedural 3D Textures are defined by a procedural calculation of a continuous scalar function $f(x,y,z)$ (solid texture).

The most well-known and versatile procedural function is Perlin Noise.

A wide variety of natural solid textures can be derived from Perlin Noise as basis function:

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Page last modified on November 03, 2013, at 07:09 PM