From Ohm

3D Perlin Noise Textures

images by Ken Perlin

3D Fractal texture = absolute value of Perlin Noise:

$\sum \frac1f |noise(x,y,z)|$

3D Marble texture = Sine of Perlin Noise:

$sin(x + \sum \frac1f noise(x,y,z))$

Retrieved from http://schorsch.efi.fh-nuernberg.de/roettger/index.php/MedicalVisualization/3DPerlinNoiseTextures

Page last modified on November 08, 2017, at 11:03 AM